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Dual Universe: DR Drops Support

Our Guild and Community has been around for quite a while.  We have learned many lessons the hard way, and one of those lessons is to never try to play a pay-to-win game.  Any game that allows real-world money to affect the in-game economy or power-balance is Pay-To-Win.

We have decided to drop support of Dual Universe after several of us backed the game after finding that they would be employing “Pay-To-Win” business models on day one.  While the pay-to-win elements of the game are unlike most other games they meet our criteria to be pay-to-win.

If two players were to start the game, one with a $100 budget and one with a $100,000 budget, could both achieve equal stats {in-game currency included} in the same timeframes?

This game fails our metrics because of the DAC system, which is a method of a player purchasing game time with IRL money and allowing that item to be traded to other players on the in-game market and economy.  Akin to EVE Online, by the use of PLEX, corporations win wars based on IRL wallet sizes and not necessarily people, skill, or trade.  The common saying in EVE goes like this:

Never undock in anything you can’t afford to lose

Anyone with a large wallet can undock without fear, replace what they lost without any time investment in the game.  This is wrong and encourages wallet wars and not PvP.  It is in our opinion that a wallet war is generally not very fun, not because we are all economically challenged and lack the money, but because we’re simply not stupid enough to invest a month’s worth of income into fighting a billionaire that can drop thousands into the game like pocket change.

Our members were asked to cancel their pledges early yesterday entering the following cancellation message:

DAC = P2W, Sorry!

If you would like to join our support of stopping the Pay 2 Win cancer in the video game industry, join us by canceling your pledge with the above-stated comment.  Let the developers know this behavior is unacceptable!

We will update this article if this changes at any point in the future.  This is a game we would love to get behind but we are unable because of the newly announced DAC system.

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Cheaters on Empyrion and How we Catch’em :)

Just today our server automatically wiped 2 players from the server. Here is what I awake to:

76561198182136987 removed 24,172:1
76561198012383451 removed 24,172:1

For any interested here is the info for each player:

steamID: STEAM_0:1:110935629
steamID3: [U:1:221871259]
steamID64: 76561198182136987
Name: Insanity
profile: http://steamcommunity.com/profiles/76561198182136987

steamID: STEAM_0:1:26058861
steamID3: [U:1:52117723]
steamID64: 76561198012383451
customURL: Krookedkilla
name: Krookedkilla
profile: http://steamcommunity.com/profiles/76561198012383451

These two players serve as a new case study of how my software works. Basically, because there is no real-time monitoring (hint: Devs, add this and the software becomes deadly accurate 😉 ) that can occur on someone’s inventory, the server employs passive monitoring. For instance, instead of checking the inventory, it checks the resource values on ships and in containers as well as keeping track of where the player is and the nodes in which they have mined and calculates, through game values what a player should have vs what they really have.

This process isn’t infallible in fact if an admin becomes involved and replaces something due to a bug the metrics can quickly become distorted, in fact, it has done so with each player but it can be re-calibrated after a wipe or whatnot. We expect numbers between 0.1:1 and 2.5:1. What that means is, the first number is what someone actually has, the second number is what is “expected”. Of course, if you are hit by a game bug and lose something unexpectedly, you’re going to look like that first example, 0.1:1, and if an admin over-refunds you, 2.5:1 would be expected.

These two players were flagged for having 24,172:1 for their faction, that means, and to reiterate, for every “Combat Steel Block” the server COULD account for, there were 24,172 it could not account for. A “safe” number was created a week ago of 100:1, that is, 100:1 is pretty much a “100% cheater” metric.

After checking, since a server wipe for a patch, within 22 hours they were able to create 3 CV with 100% combat armor cubes, 4 SV’s, 100% combat armor, and a mega-base with 100% combat armor cubes and approx 100 turrets.

The only excuse is given after asking how they gained the resources?

We already had the base cooking before server wipe.

Which all sounds valid until you consider that all timers were reset and the blueprint of their base shows a 48-hour timer.

Before the wipe, one of the above-mentioned players was warned already with a player wipe as their ratio reached 101:1. And after a raid last night there were multiple reports from the defenders that players that were and had been offline for hours had their bases and items absolutely obliterated. I, of course, generally take the complaints from raiding with a grain of salt, but in this case, discounting all the reports from other players, the numbers are prima facie.

So, while this software proves that our software does work, we send a warning to other Empyrion: Galactic Survival Admins: You may want to delete these players.

UPDATE

The admins made the decision being as these cheaters aggressed another faction the day before and completely wiped them with cheated resources that we would allow them to loot their base minus obviously duped items (See video).

Just in case there was any doubt, we found a STACK of credit cards, not to mention their accounts had already redeemed about 200 each. If there was a smoking gun, it is the below screenshot or the video showing a bag full of reactor cores.

383120_screenshots_20160710075809_1

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Ping Test

Here is the latest ping test results for our main game server:

Ping Results

Location Requests Min Max Avg Std Dev Loss
New York 4 36.689 ms 36.874 ms 36.799 ms 0.154 ms 0%
Miami 4 6.266 ms 6.372 ms 6.297 ms 0.043 ms 0%
Dallas 4 39.096 ms 39.623 ms 39.279 ms 0.286 ms 0%
San Francisco 4 77.881 ms 78.077 ms 77.958 ms 0.288 ms 0%
Seattle 4 104.692 ms 104.934 ms 104.789 ms 0.406 ms 0%
Toronto 4 47.160 ms 48.337 ms 47.500 ms 0.556 ms 0%
Frankfurt 4 124.641 ms 125.048 ms 124.819 ms 0.289 ms 0%
London 4 104.706 ms 105.004 ms 104.805 ms 0.257 ms 0%
Paris 4 111.856 ms 111.975 ms 111.907 ms 0.337 ms 0%
Amsterdam 4 117.174 ms 117.518 ms 117.296 ms 0.131 ms 0%
Sao Paulo 4 148.026 ms 166.390 ms 152.742 ms 7.880 ms 0%
Singapore 4 263.532 ms 263.678 ms 263.618 ms 0.367 ms 0%
Sydney 4 234.368 ms 234.503 ms 234.452 ms 0.595 ms 0%
Tokyo 4 197.378 ms 197.988 ms 197.547 ms 0.600 ms 0%
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Website Version 3.0 is Here!

As you can see, we have taken a wrecking ball to the old website and we have added a new style and have integrated Steam into the new website!

Most of the games we play these days are on Steam, and our old theme was basically a free WordPress style.  This new theme is a custom theme created for us by Goldsboro Web Development. In this new system, there are many new things you will see that you’ve never seen before on our website.

Group/Chapter Fix

First of all, “Groups” are no longer groups, they are “Chapters” and the website now accurately represents this.

GAME INFO

All Chapters in which we have a server for now have a “Game Info” tab that shows the following data:

Get the Game

game-info

Server Info

server-info

Server Listing Page

We now have a server list that shows all of our active and dormant game servers!  Each segment precisely details the information about that server’s hardware.  We plan on having other features on this page in the future such as how many users are online.

server-list

The Mega Menu

This was a big undertaking to add to our site.  The “Community” link at the top now contains a mega menu that details each of the main segments of our website such as our Chapters, Members, and Forums!

mega-menu

Server FAQs

Now, when you’re looking at our server list, it is in plain English!  There are also Server FAQ’s at the bottom detailing why we use our own servers and what some terms mean.

server-faq

Steam Link

Now when you login or register to your website, you can do so with Steam instead of the traditional username and password challenge.  This also links your account to Steam.

steam-linked

But you can manually do this by setting your profile data to your Steam Username (not Display Name).

steam-user

SUMMARY

We hope you are as thrilled with the changes as the rest of us are! If you see any errors or if a page is not displaying correctly, please let us know!

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CALLING IT: ESO is Dead

I reported a little while back that we would give ESO yet another try.  We did.  After logging in, I struggled to find a single player actually doing anything out in the world of ESO.  I then jumped into a PVP server to see it completely one-factioned with no one in the server and switched to another. This time, I see another faction has completely taken over that server and switched once more (to guest) and I see the exact same thing with yet another faction.

At this point I knew PVP was officially dead, there was no resurrecting it beyond the few dudes that like running around and measuring their e-pens and the fact that I saw absolutely no one in the newer zones, I gave up and logged off.

At E3, Tamriel Unlimited announced that they are “unlocking” and removing nearly all faction limitations and requirements and only limiting players from visiting Coldharbour until after they reach that part of the quest line.  This was my confirmation that my experience wasn’t just anecdotal.  When Zenimax has to open the gates so the segments of players that are left can see each other to prevent it from feeling like an empty game, while there are only 3 segments, the game is officially dead.

Sure, they’ll keep right on running the servers for a bit, hopefully, they can nab, into Zenimax’s pay to win scheme, a few more returning, and curious veterans.  But this all leads to one inevitable and immediate fate.  The servers will soon be turned off.

But don’t take my word for it.

ESO

This graph shows just ESO interest on Google Search.  While we can argue that we’re only talking about one search engine, while they have the dominant share of the search market, we’re safer using them as an accurate sample.  But pay attention to this, you see 2 distinct spikes of activity.  The first spike was a very steady-rising spike, you can see when the game went beta from the first peek, then released on the second peek and you can see the first patch on the second peak, the third peak wasn’t an interest “rise” it was a failure, that is when the community manager told everyone on the forums there was nothing they could do about exploiters because it was a “TOS Grey Area”. Look at how hard that fell.

The second peek is very obvious, it was the announcement of Free-to-Play, but again, look at how fast that died.  They are looking at pre-beta number as a player-base right now and telling everyone, “everything is fine”.  It couldn’t be further from the truth.

But how do I know this?  Well, experience.

eso2
A few games are listed on this one, but EQ is the one you should really study closer there.  You can see when EQ2 released, of course, the 2005 spike is the marketing of that game. But something else also happened in 2005 that is interesting, the “Station Cash” shop was added. And what do you see? A steep decline, and even steeper when they added that shop cross-game for every SOE game but Vanguard.

But look at World of Warcraft in the same example.  There is a very regular rhythm here: when a game is failing, the answer they want to use is “Pay to Win” or “Free to Play” from which, there is no coming back from.  But you can see very clearly that neither model has ever helped any of these mainstream MMOs.

The difference between EQ/WOW and ESO is that these games had a running start before diving off the deep end, which has helped them keep the doors open just a little longer.  ESO had no such running start, it was not a 10-year-old game with 20% of its fanbase that didn’t give a rats ass if the devs pissed on their heads and told them it was raining — No, what happened was this did happen in ESO and the fans told them to suck egg.

So what’s next for ESO?  Well, the servers will eventually be turned off, that is to be expected.  Because of this massive loss, as I can’t imagine they’ve finished paying their debt to develop the game, I don’t think we’ll see another big title from Bethesda for quite some time.  This will be something that will take some accounting magic to wiggle out of; though, thanfully they did form Zenimax as a severable company so they could cut that limb of the company off if the debt got too much to handle.

In short, I wouldn’t advise buying Beth or Zeni stock any time soon.

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State of the Guild

As some of you know, there is talk that Divine Reapers may be rejoining the ESO scene in March when it becomes free to play.  I’m here to confirm that this is true and we are looking for our previous members to establish contact through Teamspeak or our forums for more details.  There are may reasons for our guild stepping out of this scene, among the reasons:

  1. Terrible issues with hacking and cheating
  2. A complete lack of care or response to hacking and cheating by ESO admins
  3. New content and better graphics were higher priorities than fixing the current issues of the game
  4. No balance, exploits galore, and no discouragement from the admins of using these exploits

That is just a few of the issues that we are hoping are resolved by March when the game goes free to play.  I know quite a few free-to-play game managers and producers including Richard Smedly, Richard Schmelter over at Sony Online Entertainment and have spoken to each of them in detail about their free-to-play models (and how I deplore them).  But the one thing I get constantly from all free to play game producers is that free-to-play is an insurance model for the players that the game will be run correctly and balance will be a necessity because players whom are dissatisfied feel no obligation through monthly investment to keep playing the game.  In short, a free-to-play game that isn’t worth it to the players quickly dies and every producer in the industry knows this.

With this I am assuming that ESO has made the same realization and at least have plans to fix the above stated before March when the game is free to play.  And if so, we will be more than happy to commit to ESO for as long as it takes.

In the mean time our guild is currently playing space MMO’s, one of which we have grown quite fond of: Elite: Dangerous.

We invite all still-members of our guild to join us in teamspeak and help us establish a player-base in ESO upon our return.  We have details ready to be distributed in Teamspeak!

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CODE: What they are not saying

Many of you have heard about the recent rash of permabans targeting CODE.  While they are creating some superb cover-stories you have to ask what they don’t want you to know.

Imagine this story:  A new corporation, a guild fresh out of Elder Scrolls Online arrives at this scene in the story, they begin to white-knight for people being extorted by CODE and starts to hunt the organization one at the time.   CODE quickly takes notice and begins to deploy assets against this new corporation.  Starting with the purchase of a 60,000,000,000.00 ISK pvp character specifically tasked to target and war this new corporation.  When this didn’t work, they employed another organization to war dec this new corporation.  When this didn’t work and once that corporation all but disbanded, the bought character then joins his character to a mercenary corporation to bring in a large alliance to the war.  During this war this alliance looses about 100 plex stored in a POS we have destroyed.  And alas all the sudden the GM’s of the game begin to target individuals of CODE that have violated the TOS by rookie griefing and making IRL threats to miners.

You see, this is the story they don’t want you to hear – a new corporation, Divine Reapers, fells CODE in their own game with smart use of mercenaries, and enforcement of the TOS.

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CODE, The Useless

Oh, Code, Code, Code….

For those of you that aren’t aware, but should have received emails.  Divine Reapers is at war with TWO code corporations.  As the email stated, you don’t want to have to look back at a later date and explain how you missed this because Destiny just came out *cough* @justin.moser.3133, or because of how you had to get your PVP toon leveled up on AD side in ESO *cough* @lillyaustin or how the bottles of alcohol just kept calling your name *cough* @paled.  Trust me when I tell you that when this is over, you will have wanted to be a part of it.

Ok, for those of you that haven’t been keeping track.  Here is a little briefing to get you updated in EVE Politics before we get on with this article.  If you have been following along already, jump here.

Need To Know: EVE

EVE Online is an open-world sandbox based heavily around PVP.  There is no solid mechanic in EVE that ever prevents PVP.  There are relative safe-areas around EVE referred to as HighSec where if someone egresses your ship while out in space, the space police, known as CONCORD, will warp in and blow up the aggressor.  This means that there is no such thing as a “safe area” as your safety is relative to your footprint and ability to refrain from local chat chatter.  This also means that people can kill you in highsec but nearly guaranteed to loose their own ship in the process.  Generally speaking if the value of your ship is greater than the value of what an opponent would loose and they think they can take you, they will most likely attack in HighSec, though it is very rare.

In EVE Online there are several different types of game-play like in most MMO’s.  You have your PVP, PVE, and Tradeskilling/Crafting.  Miners, which is the subject of this article with CODE are your resource gatherers for crafting.

Need To Know: CODE

CODE was a spawn of an EVE era where miner bots were really bad.  They received a very nice start from community support in the opposition of these types of miners.  Most people will agree, as do we, afk anything in any game that requires human intervention is a bad idea and it ruins game-play for everyone playing around them or with them.  This was a great cause, but as afk miners ceased to exist, CODE digressed into something a lot darker and malevolent, masquerading as the same organization with a code of conduct they impose on all players.

Today, CODE makes use of high-sec combat to extort miners.  Allow me to explain that.   Three weeks ago, our corp sees this conversation in local chat (victim names are changed to protect their identity) after a day of hunting in lowsec:

[00:00:00] Kalorned > Are you there Miner?
[00:00:12] Miner > Yeah, what’s up?
(Kalorned’s alts kill Miner)[00:00:28] Kalorned > I am sorry Miner.  That response time was unacceptable and you have been found in violation of the code.  Your permit is revoked until you pay another 10,000,000 ISK to reinstante it.
[00:00:44] Kalorned > Furthermore you must address all CODE enforcers as Sir or Lord.
[00:00:51] Kalorned > (Kill report removed) Everyone must follow (Code gibberish removed)

What got our attention in this matter was the conversation that followed.  This miner pled with Kalorned and stated that he was not AFK and had paid his permits for the EIGHTTH TIME that month, each time an agent citing in some way how he was in violation; he didn’t say ‘sir’, he didn’t greet the code enforcer with, ‘please save me from unbelievers!’, etc.  The dogmatic ideologically of this organization is so thick you could suffocate a cockroach.  But that’s not all.  Code seems to have taken issue with our corporation when we snapped back one day in defense of another extorted miner by stating that they were extorting people and if they would just call it that instead of a “divine gift to highsec” we would go about our business.  They couldn’t call it extortion, in fact they swore up and down that it was anything but extortion.

So, lets visit the trusty Wikipedia for what extortion really is.

http://en.wikipedia.org/wiki/Extortion

Extortion (also called shakedown, outwresting, and exaction) is a criminal offense of obtaining money, property, or services from a person, entity, or institution, through coercion. Refraining from doing harm is sometimes euphemistically called protection. Extortion is commonly practiced by organized crime groups. The actual obtainment of money or property is not required to commit the offense. Making a threat of violence which refers to a requirement of a payment of money or property to halt future violence is sufficient to commit the offense. Exaction refers not only to extortion or the unlawful demanding and obtaining of something through force,[1] but additionally, in its formal definition, means the infliction of something such as pain and suffering or making somebody endure something unpleasant.[2]

To the Main Story

Thankfully there is coffee, as I wake up this morning my attention is brought to this post by CODE.

I always enjoy watching isk pile up in the wallets of the most loving people in highsec. Reimbursement fuel, ahoy!

nemuritoru joined the august ranks of New Order shareholders with a purchase of 1,500 shares, sending us over the 403 and 404 billion isk marks. nemuritoru earns a Double Supreme Protector’s Tip of the Hat™ for this feat.

Want an explanation for this out-of-the-blue purchase? Here you go:

code-post

Lets talk about some of the things that are right here.

White Knighting
http://www.thefreedictionary.com/white+knight

1. One that comes to the rescue; a savior.

Yes, we can be called white knights.  I see that our actions are helping to distract and divert the attentions of CODE on innocent players as the right thing to do and likely rescuing them from more levied extortion.  They couldn’t have more aptly given a label.  The question is, who are we white knighting?  That would be innocent miners and freighters, as I’ll blow up the afk counterparts myself.

Self-Indulged
Well you really have no option when you see the wrongs going on around you and everyone else seems too terrified to step up and do anything.  I’m not terrified — its game and I’m as comfortable with calling a douchebag a douchebag as as having bacon for breakfast.

Atrocities…
Indeed they are. The articles of atrocities enumerated here:

04

1) CODE is nothing more than an extortion racket — Atrocity.

2) CODE’s code is not a code at all — Atrocity.

3) The intentional absence at the Alliance Tournament — Major Atrocity.

But lets go back to #1.  The dogma. Lets look at his first quote.

code-lol

Oh Lord protector and divine rule of High Sec

What the fuck did I just read?  How could one get any more sniveling, servile, ass-licking than that? How is it possible? Folks, if your sole aspiration in life was to see the lowest ass-licker on the planet, your life is over because I just found him. Not only is this the lowest ass-licker on the planet, but he’s ass-licking the lowest of the low — those that profit from extorting those that have the inability to defend themselves. This is the dogmatic ideology I was talking about.  To spin this any other way than the lowest ass-licking of an extortion racket can’t be anything other than ideological dogmatic bullshit.  This is what CODE is built on.  Lets all see who can put the biggest raspberry on James’s penis is the attitude of everyone in CODE. They don’t serve HighSec.  They don’t serve you.  They serve themselves and James 315.

HOW CODE IS AWESOME

Don’t get me wrong, CODE has some good points to them, like their new found ability for time travel.  This is stuff Einstein couldn’t perfect or achieve and yet they have found a way to master it.

Look back at the quote from CODE’s website:

nemuritoru joined the august ranks of New Order shareholders with a purchase of 1,500 shares, sending us over the 403 and 404 billion isk marks. nemuritoru earns a Double Supreme Protector’s Tip of the Hat™ for this feat.

Now have a look at his forum post here:

#9 Posted: 2014.09.01 16:43

#9 Posted: 2014.09.01 16:43

Mazer Maulerant wrote:

Isk and accountname sent Ingame

Looking forward to receiving him

isk recived

transfer done

O7

Nemuritoru was sold to the code enforcer, Mazer Maulerant on SEPTEMBER 1, 2014. And so, we have time-travel.  You see, how is it possible for this guy to obtain the character in September and yet be a benefactor of CODE in August?  Unless…

Yet it doesn’t end there. You see, a conversation I had with another “CODE supporter” that wardec’ed us just yesterday had this to say.

code-lols

Here is all you need to know — she claimed to have access to our EVE Online forums — like super fucking primo spy vs spy. But you see, our forums didn’t exist prior to me joining EVE Online. So again it must be…

 

But I do have a much more likely explanation.  You see, once someone has told enough lies, keeping track of them to keep them believable gets exponentially harder the more you add to the list. Eventually things like time-travel have to become possibilities for your story to be possible.  You see CODE seems to have a habitual lying problem.  I’m glad I could point that out.

And now for the grand finale, the reason I made this post today.  CODE, in all their intellectual splendor, tried to declare war against our corp in efforts to what? Stop us?  Slow us down?  Discredit us?  I’m not particularly sure of their motivations, but I can say this:  Before the war, we had a problem getting miners to believe a new corporation was trustworthy and rightfully so.  You see, before this war started, it was really hard to get a hold of a CODE enforcer’s killright.  Miners thought that we were a trap — one of those corporations setup to find which miner was violating the CODE to kill them again and make them pay more extortion money.  Since this war though, I get about 10 of these per hour.  It is fucking beautiful.

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CODE, from the bottom of my heart, Thank You.

Your salty tears go great with a dash of karma.

Edit: PS.  CODE, while I know you are trying to annoy me with all the offline spam you do in local chat, such as waiting until you know I’m afk and sleeping to do your shit talking in local, do keep in mind that 10 tells per hour giving our corp killrights on your members may be a bit cumbersome when you are requesting discourse in local again.  Trust me, if I’m at the keyboard or looking a local, I’ll respond as I always do just to call you on your bullshit.  In the mean time, please have a look at the latest CODE kill:

https://zkillboard.com/kill/41068653/

War is Declared Against Divine Reapers

As most of you just got an email may know, we have had a war declaration against us by The Charitable Foundation of Hope run by a sole operator Nemuritoru (Killboard) which is a toon that was just bought by Mazer Maulerant (Killboard). This doesn’t mean he will be the sole operator. Because he has gone through extreme lenghts to hide his identity, we believe that he may be bringing a lot more people to the party. We are preparing and counting on that this guy will either join an alliance once the war has set in or will invite a roster full of friends. Not that this is anything unusual in EVE, we will be needing all hands on deck — PVPer’s rejoice! This does mean we will need your help!

If you can help us out, create a free trial account; blast through the tutorial asap and we’ll get you into a pvp ship with pvp gear. You can also view the war report as it is happening from the war report button below.

War Report » War Report 2 » || 21 Free Trial »

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EVE: Unexpected Downtime

The EVE Online launcher is currently offline and it seems to not be accepting connections.  CCP has released that this is the result of a DDOS attack, and not the result of the volcano eruption in Greenland.

eve-tweet

In the mean time, you can still play the game by navigating to your program files, then the CCP folder and then the BIN folder to find exefile.exe and opening that directly. This will open the game and force a login without use of the launcher which will get you in game without use of the patcher which is the service that is down right now.