- June 26, 2014 at 11:04 am #1833
As leadership may know already, I have taken a break from ESO. During my last week of solitude and getting some RL stuff I happened upon an interesting upcoming MMO/Sandbox and after looking at some vids it seems pretty interesting compared to the crap we deal currently with ESO. It has not been launched yet but there seems to be some beta coming out soonish. I may consider getting a package to play alpha and let you guys know about it. It has so many features like world pvp/farming/player housing already ready going for it… And since its already been released in Korea and Russia, its not like playing ESO beta online.
I am not a huge fan of Trion and shortly tried rifts for literally a whole 5 min before, but I know it had a following. So maybe here’s hoping for the best of a development studio that actually is trying to learn what it take to build a attractive MMO experience.
-KSJune 26, 2014 at 11:43 am #1834
I just checked that website out and the game does look really good. Let me know what your opinion is after you have checked it out. Thanks.July 2, 2014 at 8:44 am #1843
Luralis and I have started playing this game a little bit to test it out. We have the alpha and if you get this or also have it reach out to us so we can meet up in game. @luralis and @Leonidastheking. You can also post in here or just drop down to the ArcheAge TS channel.July 2, 2014 at 9:35 am #1844
As leadership may know already, I have taken a break from ESO. During my last week of solitude and getting some RL stuff I happened upon an interesting upcoming MMO/Sandbox and after looking at some vids it seems pretty interesting compared to the crap we deal currently with ESO. It has not been launched yet but there seems to be some beta coming out soonish. I may consider getting a package to play alpha and let you guys know about it. It has so many features like world pvp/farming/player housing already ready going for it… And since its already been released in Korea and Russia, its not like playing ESO beta online. I am not a huge fan of Trion and shortly tried rifts for literally a whole 5 min before, but I know it had a following. So maybe here’s hoping for the best of a development studio that actually is trying to learn what it take to build a attractive MMO experience. http://www.trionworlds.com/en/games/archeage/ -KS
Kinnslayer, do you want to take on chapter leader? If so we’ll need to chat about a promotion to Major. You’ll also need a solid assistant officer there that you can promote and one sergeant.
- Chip Patton was here.July 8, 2014 at 1:58 pm #1855
I just wanted to give you an update on what Luralis and I are doing in ArcheAge. We absolutely love the game and every aspect of it have impressed us this far. Now we have not gotten a lot of time in PvP where we are tearing it up on the battle field with other players. We have however gotten a lot of experience with doing trade runs to the other factions territory. This aspect in itself is incredibly fun. You put a lot of work in making your trade pack and then even more work in transporting it. The risk of the other faction taking your pack from you is intense. and once they start attacking you while you have your trade pack on all heel breaks lose. Luralis has been unlucky on a couple runs and has lost his pack, but don’t worry. Whoever makes the trade pack gets 20% of what it sells for when whoever stole it turns it in. It is more then enough to cover the cost of making the trade pack itself.
In all seriousness please let us know if you are interested in this game. You need at least 5 people to make a guild in it and teamwork is the key to success in this game. You rely on your guild members to protect you on trade runs and to help you if you take some serious financial losses. Also some of the equipment in the game is very hard to come by and requires team work to acquire.July 11, 2014 at 7:26 pm #1864
So just an update here. Luralis has found out that the first Beta for Archeage is on July 17th.July 27, 2014 at 9:46 am #1895
ArcheAge has a closed beta starting on the 30th and running untill the 4th of August. I received a beta invite for it, so I plan to check it out myself.August 16, 2014 at 2:26 pm #2013
I’ve been playing ArcheAge as of the 14th and it’s been great. I have a few people that want to join in when it’s released in November. I think we should start up a branch in ArcheAge. It’s a really fun game. Constip! You should join in!August 16, 2014 at 11:18 pm #2031
I have and am doing so now…. FEAR ME!!!!!!September 20, 2014 at 6:10 pm #2160
Harris Allan EstepParticipant
I am currently playing Archeage and have been since alpha.. It reminds me a lot of a EQ + SWG mix when they were both the dominating games on the market. The only current problem is there is not enough servers to hold all the players therefore there are 1-4k person queues. Once this settles down I am in full support of a Divine Reaper appearance on this game!!!September 25, 2014 at 11:49 am #2170
Planned on being there myself, just haven’t had time right now. I forgot it launched too though, hope to be on soonNovember 7, 2014 at 10:22 am #2210
As some of you know, we have been playing some ArcheAge here lately. Here is my first-week review of the game:
TL;DR – 6/10.
While the game really shows some potential in ship-to-ship combat and even areal combat, there are some real issues with this game. I started the game with Trav giving me 1,000 labor potion that he had to pay for using his loyalty points. After 4 days of playing I was out of labor just by opening purses and constructing the best glider in the game. Since doing this my labor stayed at about 72-120 labor. I say again, this game requires labor to open coin purses, identify your loot, and craft and upgrade items. The labor points gained per hour is disproportionate to the items you need to level meaning that you are granted significantly less labor per hour than you need to keep your gear upgraded and identified.
This was the greatest pain of the game. The other part I did not like is the anime feel of the game. While it wasn’t “cartoony” it had the severe Asian/Korean feel to the game where the female breasts had more life than the female herself did, and hair looked like every barber in the game was as graceful at cutting hair as a butterfly overdosing on caffeine.
The game was engaging but the story-line feels like there is too much hand-holding — with arrows that tell you exactly where you’re going painted right on the ground. There is no real exploration or mystery or achievement of actually finding something in the game because these damn arrows take you precisely to your objective. I eventually turned them off.
The quests didn’t seem to really do anything — I expected more impact like in ESO watching the citizens applaud you as you save their life, but there are no such dramatic quests that I have seen so far. I expected the quest to be more engaging and in allowing me to see how my work impacted the people I’m working for.
The killer for me was the labor system and the obvious Korean feel. When I play a fantasy game, I don’t like seeing “styles” in it except the ancient style the game is based on. There is nothing ancient feeling about this game — women walk around in bikini’s and g-strings, while eye-candy enough, if I wanted to watch soft-core porn, I’d do just that 😛 While I understand they have overhauled the labor system, it seems to me that it places a free user and even a paid user behind an artificial pay-wall they claim is to prevent gold sellers (which is by far does not) as chat is plagued with gold selling. Within the first day I had some 100 people on ignore strictly gold sellers.
This is not to say I won’t play the game. I just do not see myself playing this game for an extended period of time as I foresaw with ESO when it was first released.
- Chip Patton was here.
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