Please post replies to this topic with any reports you would like to file against infractions, hackers, and cheaters.
There are a few guidlines you need to follow to get results. We hate cheaters and hackers and want them gone, but we will not engage in witch hunts to do so and recklessly ban folks that we have no evidence to ban.
With that…[Read more]
Well, we got the server back up and come to find out after a lot of hours on “Google”, there is no way to prevent offline damage unless there is online protection. In other words, the offline property in the config file is currently broken and uses the value of the online protection. Therefor we have changed the online protection to 128 and made…[Read more]
A hacker somehow managed to wipe the terrain on the server back to seed in some areas. Also spawns started behaving strangely so we did reset the server and imported everyone’s inventory and character info back into the new game.
It seems that we have a server up now, but be warned, it’s truly hardcore, not for the faint of heart.
If you are looking for the connection info for the server its under the Server Info Tab.
If you are wondering what this game is — imagine Minecraft crossed with DayZ; that is the best way to put it.
EVERYTHING is completely destructible, and constructable – and no squares like Minecraft. Zombies come at you in hordes and waves, and you have…[Read more]
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7 Days to DiePublic Chapter active 2 years ago
7 Days to Die is a really neat voxel-based tower defense game with zombies that relentlessly raid your bases. The graphics are ok, and so are most of the mechanics.
Unfortunately, this game fails miserably in world compatibility. Every major content update and patch they release will require you to start all over again, from scratch. This shortsightedness of the developers has led to many of our members to seek out other games for now.
Additionally, the game can rub you the wrong way once you start to realize that most of the game uses Unity assets and the parts of the game that do not, look very bad, as if the person creating the game slapped something together as quickly as possible to line his wallet.